- SickSouls wrote:
- Nicely thought. We could invest its Evs in Hp and special defense, since King's Shield reduces the attack stat when hit by a physical move by an incredible two stages. Having maximum bulk would allow it to use swords dance with ease. And then OHKO anything that doesn't resist it. Nicely done, Far! This would be a less expected strategy. And you're even right about the STAB moves. Still, sacred sword would be very useful for a ghost.
Steel losing its resistance to Ghost makes sacred sword less tempting than it would have been in Gen 5...
The downside is that the King's Shield attack drop does not apply to non-contact physical moves, like earthquake (which aegislash is weak to). You could run air balloon but I think you'll miss the leftovers too much.
Also, relying on King's shield to take shadow claws and crunches requires supreme prediction... not a set for the faint-hearted!
How about Talonflame?
1) Adamant or Jolly? Talonflame is already fast and Gale Wings gives priority to flying type attacks making speed investment somewhat redundant; however, running a Jolly nature and investing in speed EVs has three key factors:
- Outspeeds OTHER Talonflame (first Brave Bird wins)
- Outspeeds Modest Jolteon (resists Brave Bird, won't OHKO unless u have an SD up)
- Outspeeds Choice Scarf Rotom-W provided your Speed IV is 3 points higher than Rotom's (and on 3DS play, that's very possible since Rotom is somewhat hard to breed - Rotom also resists your priority and kind of laughs at the damage - outspeeding Rotom lets you U-turn out instead of giving a free switch)
2) HP EVs? Talonflame relies on high-recoil attacks to do damage - investing in HP can help sponge some of this, although you would miss out on the speed benefits as above... but if you're not worried about those 3 pokes, run HP
3) Items and Movesets: to me there are 3 possibilities:
252 Atk/ 252 HP/ 6 Spe or Def, Adamant
Talonflame @life orb
-Brave Bird (STAB, high power, Priority)
-Flare Blitz (because Talonflame doesn't have any other good physical fire moves)
-Swords Dance (very little can stop you after a single boost)
-Roost (because both your moves hurt you too)
252 Atk/ 252 Spe or HP/ 6 HP or Def, Adamant/Jolly
Talonflame @flying gem
-Acrobatics (why else use flying gem?)
-Flare Blitz (because Talonflame doesn't have any other good physical fire moves)
-Swords Dance/Roost (Roost is less critical due to less recoil on this set, but Talonflame's frailness still means it's hard to set-up SD)
-U-turn
252 Atk/ 252 Spe or HP/ 6 HP or Def, Adamant/Jolly
Talonflame @Choice Band
-Brave Bird (STAB, high power, Priority)
-Flare Blitz (because Talonflame doesn't have any other good physical fire moves)
-U-Turn (staple on a choice-set)
-Steel Wing (4th slot doesn't actually matter that much)
I personally like the choice band set because Talonflame rarely gets a chance to SD due to crummy bulk. Bluffing the choice band set might let you get a free SD on the switch since Choice Band Talonflame forces out key offensive threats like Venusaur, Blaziken and Scizor, but once the gig is up, you won't be able to pull it off again (and if Stealth Rock is on the field... well gg)
That being said, running U-Turn on a pokemon with 4x weakness to Stealth Rock is always questionable... I'm personally getting around that by running 2 spinners on my team, but it's a lot of support to be had.