About TogekissIt will never appear where there is strife. Its sightings have become rare recently. It shares many blessings with people who respect one another's rights as well as bringing them gifts of kindness and sweet blessings.
Fun Facts- Togekiss learns the most moves that never miss (Aura Sphere, Shock Wave, Swift, Aerial Ace, and Magical Leaf).
- It and its preevolutions are the only dual fairy types not to have fairy as its primary typing.
StatsHP - 85
Attack - 50
Defense - 95
Sp.Atk - 120
Sp.Def - 115
Speed - 80
AbilitiesHustle - increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20%.
Serene Grace - will double the chance of a move having an additional effect.
Super Luck (HA) - increases the critical hit ratio
Far's take on Togekiss in Competitive BattlingTogekiss has always been one of the most annoying Pokemon to face, but the addition of fairy typing in X/Y made her EVEN BETTER. The most famed Togekiss sets involve Thunder Wave and Air Slash combining with her Serene Grace ability to "ParaFlinch" the enemy to death, but she has a few other equally powerful, if less popular, sets that allow her to take the place of cleric, wall, or stall breaker. Recent changes to Smogon rules have seen a decline in Baton Pass Togekiss, but that does remain a powerful option (though I won't profile it here).
Standard ParaflinchTogekiss @ Leftovers
Ability: Serene Grace
Calm Nature
EVs: 248 HP / 8 SpA / 252 SpD
- Air Slash
- Thunder Wave
- Roost / Wish
- Defog / Heal Bell / Dazzling Gleam
This is is this most popular Togekiss set. Set up Thunderwave on the switch (or simply tank a special attack), and proceed to spam Air Slash until your opponent dies or switches in frustration.
The last two slots are somewhat interchangeable, but I would highly recommend Roost in at least one of the slots as it allows you to be EVEN MORE annoying by not dying quickly to stealth rock, or a lucky turn where your opponent didn't get paraflinched. Wish is an alternative but Togekiss typically benefits more from roost on this particular set.
If your team lacks a defogger or spinner, Togekiss is also an option to remove hazards as her good bulk means she almost always gets a defog off. Heal Bell is a great choice since Togekiss relies on longer battles to really get the most our of paraflich, so removing Toxic is important (Togekiss is a little slow to use Subsitute without investment). Dazzling Gleam takes advantage of Togekiss' new STAB bonus and can be used Thunderwave-immune Pokemon on the switch (like Manetric trying to grab a free boost, or Garchomp), but has somewhat redundant coverage alongside Air Slash, and is typically a risky choice unless you're predicting a switch.
This set uses a specially defensive spread (248 HP is a magic number for avoiding Stealth Rock damage) to take advantage of Togekiss' already great base special defence and making her near guaranteed death for most mediocre special attackers, but a physically defensive spread is also viable but someone redundant given Togekiss' resistances / immunities to common physical attacking types like Fighting, Dragon, Ground etc.
[sistu]Cleric[/u]
Togekiss @ Leftovers
Ability: Serene Grace
Calm Nature
EVs: 248 HP / 8 SpA / 252 SpD
- Wish
- Heal Bell
- Protect / Defog
- Air Slash / Aura Sphere / Dazzling Gleam
At a glance, this set seems like inferior Blissey but there are a few reasons to use this set. The first and most practical is that Wish Blissey is incredibly rare, so if you're battling on the DS, that may not be an option. The second is that Togekiss has much better offensive presence than Blissey, and the last is that Togekiss checks a wider variety of offensive threats (albeit not as well) due to its typing and better physical defense stat.
Wish and Heal Bell are your standard Cleric fare, and Protect is typically taken with Wish, but can be sacrificed for Defog if you're running Talonflame and Charizard together, or something.
The last slot is basically so that Togekiss doesn't turn into super-taunt-fodder. Air Slash is probably the best overall choice due to STAB and the flinch bonus from Serene Grace, but Aura Sphere or Dazzling Gleam can be used to round out team coverage if you're really looking for a way to nuke Bisharp or something.
StallbreakerTogekiss @ Leftovers
Ability: Serene Grace
Modest Nature
EVs: 72 HP / 252 SpA / 184 Spe
- Nasty Plot
- Aura Sphere
- Air Slash
- Dazzling Gleam / Heal Bell / Substitute
Offensive Togekiss?!?! WHY YES!!! Many Togekiss users forget that she has access to Nasty Plot, making her a frightening attacker. Her speed is a little low to be an outright sweeper, but a boosted Togekiss still destroys a wide variety of Pokemon, and has plenty of opportunities to set-up thanks to her typing.
Nasty Plot is the crux of this set and can't be skipped. Aura Sphere and Air Slash have near perfect neutral coverage, being resisted only by Zapdos and the extremely rare Rotom-Fan. Substitute and Heal Bell are both ways for Togekiss to avoid being crippled by status, while Dazzling Gleam is secondary STAB, but is pretty redundant coverage along side Air Slash and Aura Sphere.
Max special attack investment is a given for an offensive set. The speed EVs outspeed max speed base 70/71s (Azumarill, Skarmory, Mega-Tyranitar, Politoed, and a host of other Pokemon). There isn't really any reason to put more because there's not a ton of relevant mons at Base 80. Remainder is thrown into HP for extra bulk.